Bloodbath in Genres

From here…

Kano Model

  • threshold (or ‘requirement’),
  • linear (or ‘feature’) and
  • delightful (or ‘delight’)

Ultimately many attributes transition from delight to feature to requirement as customer expectations raise. This is why in games specifically genres often become an arms race between a few key players.

Quite clearly, the model of things has this transition where features in a product change from being a novelty to a must have by the next iteration of the product. Any marketplace, which has a set of players whose features are a differentiating factor – and any factor being a major differentiator will be assimilated inside the products of all the competitors over a period of time. No wonder, the patents are looked as a potential trump card to stop this transition.

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