Away from the regular posts that I have, this is a simple infographic that came my way. And given its such a neatly presented work I decided to post it here. Of course, I would have loved it if this was a movie in itself (and Meika you must really make this into a small … Continue reading "Water water everywhere…"
From here… Kano Model threshold (or ‘requirement’), linear (or ‘feature’) and delightful (or ‘delight’) Ultimately many attributes transition from delight to feature to requirement as customer expectations raise. This is why in games specifically genres often become an arms race between a few key players. Quite clearly, the model of things has this transition where … Continue reading "Bloodbath in Genres"